Empire At War Swtor Mod
In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further. Mar 13, 2016 This is a mod for Star Wars Empire at War: Forces of Corruption, based on the Star Wars the Old Republic era and online game. Birb & Bean and its founders, Barcuda13 and elfenvy, are hard at work and hope to bring a new look to the Old Republic. Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld? Star Wars Empire at War: From the lives of soldiers to the deaths of planets, you are the supreme galactic commander.
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Empire At War Swtor Model
Empire At War Swtor Mods
Empire At War Mod Db
Return of the Clones (FoC)
A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.
Return of the Clones (FoC)
A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.
Interface of War
Overhaul of the interface, including Thrawn's Revenge.
Interface of War
Overhaul of the interface, including Thrawn's Revenge.
KotOR Mod (0.9)
Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic
KotOR Mod (0.9)
Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic
KotOR mod patch (0.95)
This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.the_stag
KotOR mod patch (0.95)
This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.the_stag
Return of the Clones (EaW)
The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing
Return of the Clones (EaW)
The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing
New Galaxy Mod (1.0)
If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people.A Mod that:-places every planet on the right spot.-removes corruption-adds new galactic conquests-adds new maps for planets
New Galaxy Mod (1.0)
If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people.A Mod that:-places every planet on the right spot.-removes corruption-adds new galactic conquests-adds new maps for planets
Rebel Pelta Command-Carrier Frigate
This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.
Rebel Pelta Command-Carrier Frigate
This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.
StarlightENB with SweetFX 2.0 - AotR
Little graphical improvement for Awakening of the Rebellion / Forces of Corruption
StarlightENB with SweetFX 2.0 - AotR
Little graphical improvement for Awakening of the Rebellion / Forces of Corruption
Planet Placement Tool
The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.
Planet Placement Tool
The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.
New Galaxy Mod (3.0)
If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog.Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions.the_stag
New Galaxy Mod (3.0)
If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog.Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions.the_stag
Star Wars Sci-Fi at War Silver Edition
Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.
Star Wars Sci-Fi at War Silver Edition
Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.
Reborn From Ashes
One planet start map for vanilla FoC.
Reborn From Ashes
One planet start map for vanilla FoC.
Dornean (Braha'tok-class) Gunship
This is (only) a MODEL of the now canon Dornean Gunship. It is the ship-class of the 'Apalaina's Promise' featured in the novel 'Battlefront: Twilight Company'. No death clone or XML file is included.
Dornean (Braha'tok-class) Gunship
This is (only) a MODEL of the now canon Dornean Gunship. It is the ship-class of the 'Apalaina's Promise' featured in the novel 'Battlefront: Twilight Company'. No death clone or XML file is included.
CSS-1 Corellian Star Shuttle
This is (only) a MODEL of the Republic (/Corellian) Star Shuttle, the ship-class of the shuttle, Perpetus, which transported the then-Senator Palpatine to Naboo at the end of 'The Phantom Menace.' Dark star orchestra seattle.
CSS-1 Corellian Star Shuttle
This is (only) a MODEL of the Republic (/Corellian) Star Shuttle, the ship-class of the shuttle, Perpetus, which transported the then-Senator Palpatine to Naboo at the end of 'The Phantom Menace.'
Clone Wars era Rogues
Rogue Squadron flies fighters from the Clone Wars era
Clone Wars era Rogues
Rogue Squadron flies fighters from the Clone Wars era
Ryloth (0.8)
Nice canyons and prop placement make this map congruent with what Ryloth was made to look like in the vanilla version of the game.The bridge at the bottom of the map has some problems surrounding it, but nothing a little work can't fix. There are Imperial forces that have been mostly destroyed at a landing zone. The problem is there are some survivors but they can't be controlled or destroyed. There is the same problem in the middle of the map where some Twileks and defensive structures are. Although those are less noticible because you can't get to them since they are up in the mountains.The rest of the map is very playable, as we have come to expect from Bly. There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification.the_stag
Ryloth (0.8)
Nice canyons and prop placement make this map congruent with what Ryloth was made to look like in the vanilla version of the game.The bridge at the bottom of the map has some problems surrounding it, but nothing a little work can't fix. There are Imperial forces that have been mostly destroyed at a landing zone. The problem is there are some survivors but they can't be controlled or destroyed. There is the same problem in the middle of the map where some Twileks and defensive structures are. Although those are less noticible because you can't get to them since they are up in the mountains.The rest of the map is very playable, as we have come to expect from Bly. There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification.the_stag
Kotor mod (0.5)
Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included.the_stag
Kotor mod (0.5)
Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included.the_stag
New Galaxy Mod (2.0)
Version 2.0-New Gc's-Fixed campaign-New maps-ZIP not RAR like last timeComming next:-massive ammount of maps-FOTG 0.95I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy.There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should.the_stag
New Galaxy Mod (2.0)
Version 2.0-New Gc's-Fixed campaign-New maps-ZIP not RAR like last timeComming next:-massive ammount of maps-FOTG 0.95I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy.There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should.the_stag
Felucia (1.0)
_237th_SC_Com_Bly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a .txt file that adds the sarlacc. You need to know a bit about editing .xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly. There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.the_stag
Felucia (1.0)
_237th_SC_Com_Bly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a .txt file that adds the sarlacc. You need to know a bit about editing .xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly. There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.the_stag
Full Names - Better Descriptions
This file updates the unit names to the full name and provides a description or quote that better captures the unit's capabilities.
Full Names - Better Descriptions
This file updates the unit names to the full name and provides a description or quote that better captures the unit's capabilities.