Sir You Are Being Hunted Mods

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Hello everybody today I am looking for a Sir you are being hunted resource pack The reason I would like to this because if I can get one I will try to make a sir you being hunted adventure map Requirements Must have robot noises for skeletons Must have robot textures for skeletons Must have. Sir, You Are Being Hunted All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.

We’re not going to be publishing a Wot I Think of the game Sir, You Are Being Hunted because one of the principle people behind it – although secondary in overall accomplishment to the mercurial Tom Betts and the incendiary James Carey – is me. I started a small game design company (just the three of us) back in 2010, and in November 2012 we Kickstarted our first big project, which was the open-world stealth and survival game, Sir, You Are Being Hunted. Today, after just over eight months of Early Access, that project hits V1.0. This means that we’ve done what we promised we’d do in the Kickstarter, and the game is superb shape. It’s out and you should play it. That’s my objective analysis of the situation, anyway.

Oh, and there’s a Professor Elemental video below to celebrate the release. You should watch that.
First though, here’s a launch trailer from our design lead, James Carey.

Sir You Are Being Hunted Mods Youtube

And I think that sums it up nicely.

But here’s a further summary: Sir, You Are Being Hunted is an open world game of stealth, and as such I think it is fairly unusual. It employs procedural systems to generate British landscapes across five biomes (rural, industrial, castle, fen and mountain), which we then populate with merciless robots. As you rebuild your teleporter to escape, so the hunt intensifies. It’s intended to be a challenging experience, with particularly tricky AI enemies.

It also has a stuffed badger as an inventory item, which is a feature I feel many games neglect these days:

Needless to say, I will write more about the experience of making important design decisions like this at a later date. There’s much to be learned from the Menu Pheasant and the Trombone Slide.

Finally, as promised, here’s Big Robot chum and Brighton’s master rapper, Professor Elemental, providing a musical hurrah for the big day:

As for reviews, well, I am just beaming that Harvey “Deus Ex / Dishonored” Smith called the game “so good” back in January.

That’ll do. That’ll do.

[Header image for this post is by the talented Christian Anderson.]

Someone just made a request for a wolf pack ai, but I had one idea better and thus made a new thread for it.

The predators in skyrim are pathetic. They are not really threatening, yes there are fast, but are not that dangerous, and if you have a few levels above them they are really a since. (not including bears. Bears do not hunt humans).

So I would like a mod that made the predators in skyrim scarier and deadlier.

Predators in the real world are able to use scare and surprise tactics to make their kill, thus if they were hunting you, you might not realize it until practically the last minute, when it is too late.

First some basic changes need to be made to predator stats.

Sir You Are Being Hunted Mods Free

1. Predators should have greater vision, thus they should be able to see you well before you can see them. This is especially true for Sabre Cats, who should have night vision.

2. Predators should be very good at stealth making them even harder to see especially in areas that are heavily wooded or have lots of high grass.

3. predators should be able to deal extra damage from sneak attack, and even more damage when attacking you from the rear. A good predatory sneak attack from the rear could be even fatal to you if your not wearing armor.

Second some changes need to be made to predator sounds.

A wolf howl or sabre cat roar is there way of telling you that they know you are in their area of domain

However if you hear a wolf pack barking or a sabre cat growl, you know you are being hunted.

Finally, hunting ai needs some changes.

Wolves hunt in packs. They are very smart and will use many different tactics to try to bring you down.

1. Hold and Surround: One or two wolves will try to engage you using hit and run attacks, while the other(s) try sneaking around out of site to try an get a rear sneak attack on you.

2. Bait and Surprise: One wolf will appear in front of you attempting to lure you into attacking them, while the other(s) are hiding in good positions ready to jump in and sneak attack you from behind when you have engaged the first one.

3. Surround and Assault: the wolf pack will try to surround you under cover of stealth and then assault you from multiple directions.

Wolves are adaptable, they may switch their tactic on the fly. When injured, a wolf will runaway for a moment only to try to sneak back in at your rear (or when you've turned your focus on the other attacking wolves.)

Sabre Cats hunt alone. They have two nasty tactics that the stick to.

1. Surprise lunge: the cat will be hiding in a place where you will have no idea that they are there. Once you have your backed turned to them, they initiate the lunge surprise sneak attack.

Sir You Are Being Hunted Mods

2. Scare tactic: It will growl to let you know that it are there and it will roam around you in circles, (of course hidden from view) continuing an occasional growl to keep you off edge, then it will lunge when it sees an opportunity to attack from behind.

Some other things:

Hunting behavior and ranges:

You are less likely to be hunted when you are traveling with followers, but more likely to be hunted when traveling alone.

You are less likely to be hunted when there is a lot of prey in the area (like deer, rabits, foxes, etc), but more likely to be hunted in areas where there are not a lot of prey or in cold or desolate areas.

So in areas like whiterun, falkreath, and the rift, it is not likely that you will be hunted, but in cold areas like northern Haafingar, the Pale, winterhold, etc; as well as desolate and rocky areas like Eastmarch and the reach.

Also this mod should be compatible with Primal Fear which makes predators afraid of fire.